Been busy lately with work and grinding that I have no fresh ideas to post. I recently had the pleasure to platoon with a unicum and a really awesome player. No, I am not a platoon warrior in hoping that my platoon mate would improve my stats. I was learning from them with guidance via Team Speak. It was one hell of a pressure to play. Not that it's a bad thing but the pressure of a scrub like me needing to perform at their standards. It's a different ball game altogether.
Retreating
One of the things I learned is knowing when to retreat. Still learning it as I play along each day grinding. It's not something that can be learned in a single day. Experience counts for it.
I saw a few battles that we were winning and lost or losing battles that still could be won but lost it simply because of single mindedness offense. One flank is pushing hard at the enemy, and winning, while the other flank crumbles because they are out supported. If the stronger flank had won their battles and had breached to the enemy base, the best thing some players could do, especially if they are at the back of that group, is to retreat back to base to support the others defend the fallen flank or even possibly slow down the enemy from capping or from retreating back to their base to defend it.
Tactical play are hard in public matches simply because not everyone has the same idea as you. you really have to depend on your other team mates as you switch flanks or ignore targets. sometimes you could only spot targets hoping your team mates would take them out for you. Sadly, those kind of reliability rarely comes.
SPG
Since patch 8.6, players had been complaining about the nerf that the SPG had. I thought it was so bad that even I avoided it. Hell was I wrong. The SPG's aren't so bad after the nerf. Personally they nerfed it to make it more balance considering that they did adjustments to the accuracy algorithm. Having a very accurate SPG would be over powered. So instead of nerfing in the next updates if players complains of it's ungodly accuracy, they nerf it on patch 8.6, It's accuracy during battle is still the same as the previous patches in my opinion. Only drawback is the longer reload time. Which is of course not meant for certain players as it can bore you to death waiting for a target to shoot.
I also understood why Asia server is seeing less SPG, one reason being the insane amount of scrubs who have no tactical knowledge. They play it like an FPS. I hated playing SPG for 1 reason. Team mates dying like a countdown timer. There is nothing much an SPG can do on their own. They are support vehicles for a reason. To support. If team mates realizes that there are certain tanks they cant take out, stay alive and spot them so the SPG could take them out. If you die, the target disappears, what the hell can an SPG do? and you got to remember that SPG has a fucking long reload time, don't request for fire on so many targets hoping that SPG can fire everything every single time.
My SU-122A takes more than 20sec to reload. I need to pre-aim at a certain area that I think badly needs my support. If that side is doing OK, I change sides to support the other side which is gonna take 1 to 2 seconds and looking for an aiming another target which takes another 7 to 8 seconds. If I have to support both sides simultaneously, Imagine the amount of time I'm wasting switching sides! especially if I switched sides and then lost the target and reswitched and lose another target and switch again. And SPG hitting friendly targets? seriously sometimes we can't support you if you are too close to the enemy, Inaccuracy and splash damage is a liability in those situations. If u want us to give support fire, stay away from the target.
So SPG is bad? NO.
what makes SPG bad? the other tanks, and some other SPG players who have no idea how to aim their targets or even have the patience to ignore other flanks and concentrate on one flank.